Battalia Chess

How to play

The Objective

The goal of Battalia Chess is to slay your opponent’s King before yours is slayed. Given it follows some chess mechanics it however, does not have “checks” or “checkmates”. Bringing down your opponent’s King to 0 Health Points will win you the game. At the start of the game, players will receive 40 Spawn King to 0 Health Points will win you the game. At the start of the game, players will receive 40 Spawn Points to use for their army. This means out of the selection of units (full game 40 units) players will have the chose to create an army of their liking. This also means players are able to use as many or as little of the units available. Or not use certain ones at all. Players will also have a choice of a special ability to use during the game ranging from a passive ability, 5 turn, 8 turn and once per game abilities. During the “planning phase” players will be unaware of their opponent’s placement of units and special ability which removes potential counter before the game begins. Once the planning phase is over, player’s set up will then be reveal to one another.

At the same time, obstructions will be generated across the map (20 total), along with a NPC Dragon being at the center of the map. Obstructions will be in the way or a unit’s movement pattern and attack pattern. Causing the unit to either move around it or it will completely block its attack. Obstructions can be destroyed. Players have to use a unit of theirs to get into attack range then declare an attack on the obstruction which will use their Action Points. Attack an obstruction, players will only need to roll higher than a 5 on a D24. Attacking 2 obstructions occupying the same space, players will need to roll higher than a 10. Destroying an obstruction could reveal a hidden event. Under an obstruction a treasure could be revealed, a trap, a battle tool, a monster or nothing. If a monster is revealed, it will attack a unit in its immediate range. Monsters will stay on the map for the rest of the game unless a player slays it.

This Dragon will create a danger zone that when a unit is left inside at the end of the turn, the dragon will attack that unit. The dragon will stay for 20 turns total and will leave a treasure behind either the turn it leaves or the turn after. Players are able to attack the Dragon which rewards/benefits will be given. Each time a player attacks the Dragon, they will receive a “Hunter’s Buff” giving the player an additional +2 against NPC monsters (Dragon included). While their opponent will receive a -1. With a max of +10 and -5. This can go back and forth since both players can attack the Dragon, allowing them to balance their Hunter’s Buff. Rewards from the Dragon is given base on damage done to the Dragon increments of 5 for a max of 20 damage. Lastly, the Dragon will heal .5 Health Points every turn.

Players will also have a deck of cards provided to them just before the match starts. This deck of cards has 3 types of cards in it. A positive, negative and neutral card. Players that chose to draw from this deck will have a few options to pick from given the type of card they drew. Along side this, there are two “hidden” cards placed next to the deck. When players draw a Positive card, they are able to play the card right away and use its effects. Chose to “store” the card which means they can save the card in their positive store slot and use the card at any given time during the game, even on their opponent’s turn. Doing this, they MUST use one of the two hidden cards and follow the effects on the card regardless of the type. Or they can discard the drawn card and substitute it for one of their hidden cards. Drawing a Neutral card allows players to either use the card right away or discard it for one of their hidden cards. But they cannot store it. Hidden cards are restocked at the end of the turn from the deck. Lastly, negative cards MUST be used as soon as it is drawn. There is no option to discard it for a hidden card or store it. It MUST be used.

Battalia Chess is a turn base game with a resource pool used during a player’s turn. Default points are given at the start of their turn, 2 Movement Points and 2 Action Points. These default points will refresh every time but will not stack. At the start of a players turn will be given the option to either draw a card or to discard it without seeing what it is. Drawing a card, they will follow the steps above. However, if players pick to discard it, they are able to convert that card into a resource.

Dice rolling Combat mechanics- Inspired by the epic moments in D&D. The critical rolls, both fails and success add elements of chance and a need for players to be tactful. Limiting predictability and allowing for epic moments. Emotions of relief, joy, success and sweet taste of despair.

Evolution in game. Each piece has its own evolution meter allowing it to grow into your “champion” pieces and change in the game- making it none-static. Invest into incredible and diverse growing units that bring out the potential and devastating effects to the battlefield.

Story mode is based off a game in a game – meaning a player is playing in a world where they have to climb the ranks of top Battalia.Chess players – and either play story mode with only computer controlled players, or real players to continuously battle for the top spot – with different ranks , Silver- Gold etc.

Players have a 20 points pool that they can collect. Collecting these points is done by choosing not to draw a card and discarding it instead for a point. Only able to collect 20 and once this is reached, players can still choose to not draw cards but no points will be collected. Discarding a card allows players to save a point in 1 of the 5 points available.

1. Movement Point

2. Action Point

3. Spawn Point

4. Strike Point

5. Guard Point

Movement points allow the player to move their units more or multiple units in a turn. Action Points will allow the player to have more actions in a turn. Spawn points are used to bring new units into the game such as saving 5 points to use a unit worth 5 points (Knight, Rook, Bishop) Strike Points are used on the offensive rolls of the player which increase their value of the dice by 1 if the point is used after their roll or by 2 if it is used before the roll. While guard points are used on the defense, increase the value on the dice by 1 (no bonus is given).

After the decision to draw or discard, players will then start their turn aiming to slay the King. Players also have the benefit for taking out the opponent’s army as instead of going straight for the King. Reducing the army to just two units left will reduce the opponent’s King by 50% making them vulnerable while the player’s King will gain the buff confidence. Information on this in under the “King” section.